I began drawing around 1999 out of an obsessive infatuation with Japanese manga and anime. I wanted nothing more than to understand that aesthetic and learn to recreate the same elegant lines, shapes, and color combinations. For a long time my preferred coloring technique was soft, blended digital painting in OpenCanvas. But due to a growing software incompatibility, I gradually switched to simple gradients and a methodical approach to cell-shading in Photoshop.
Throughout this period, fan-art and a group of autobiographical original characters were the things I liked to draw the most.
Towards the end of 2013 I got bored and began experimenting with stylizing my characters. I wanted to see how much more angular, elongated and minimalistic I could make the anatomies and colors before it would 'break'. Letting myself be guided by the movement and sharpness of the original sketch lines, I aimed for a clinically clean but also quick and dynamic look. I also began drawing animals as study objects for this.
Feeling like I was on to something, this period turned out to be one of my most productive to date in terms of style development and finding an artistic voice.
Adhering to the angular style started to feel restrictive, especially because my interest were beginning to move more towards the idea behind an image rather than its stylistic execution. I began looking for ways to speed up the process, but at the same time I was increasingly drawn to natural texture in digital art. Between 2016-2017 I got a job as a design thinking consultant and got a lot faster at quickly prototyping ideas into illustrations.
The time I saved I spent exploring areas that conversely required a lot of time: textured brushes, gouache, Chinese ink, and finding a way of integrating these textures into my digital work.
I continue to work on mixing clean, almost graphic minimalism with texture and a hand-drawn feeling, and these experiments are far from finished!